本游(you)戲正所謂“取之于(yu)民(min),用之于(yu)民(min)”,游(you)戲中的程序代(dai)碼任何玩(wan)家都可以(yi)幫忙參(can)與(yu)制作,以(yi)達到最佳游(you)戲性能、畫面表(biao)現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的次世代(dai) – 9分
《賽車計(ji)劃》一部是沒有任何劇情情節的(de)、純(chun)粹的(de)賽車競(jing)速(su)游戲,我(wo)們就(jiu)先從大家最關注(zhu)的(de)“次(ci)世代”畫(hua)面開(kai)始說起。
剛進入游戲(xi),桌(zhuo)面的UI設計(ji)就(jiu)給了我們不(bu)少好(hao)感,《賽車計(ji)劃》的主界面有些類似Win 8的Metro風格(ge),一(yi)格(ge)一(yi)格(ge)方(fang)塊(kuai)上的懸停配色(se)十分(fen)大膽(dan)艷(yan)麗,菜(cai)單的顏(yan)值(zhi)都(dou)這(zhe)么(me)高,這(zhe)不(bu)禁讓筆者對游戲(xi)的實際(ji)畫面又多了一(yi)份期待。
確實,經過幾天的(de)(de)測試和(he)體驗,本作(zuo)對得起其“次世代”的(de)(de)名(ming)號,即便不(bu)能(neng)說它是畫面最(zui)(zui)好的(de)(de)賽(sai)車游戲,但加上“之(zhi)一(yi)”后相信就不(bu)會有任何異議了。《賽(sai)車計劃》圖(tu)像(xiang)上最(zui)(zui)強(qiang)的(de)(de)三個(ge)方面要(yao)屬光影投(tou)射、動(dong)態日夜(ye)天氣和(he)車輛(liang)模型。
先來看(kan)游(you)戲(xi)中(zhong)的(de)(de)光(guang)影和車(che)(che)體(ti)反射(she)的(de)(de)效果,當年(nian)筆(bi)者第一(yi)次玩PS3上的(de)(de)GT5時(shi)(shi),就(jiu)被(bei)游(you)戲(xi)中(zhong)動態的(de)(de)車(che)(che)身(shen)反射(she)效果震撼到(dao)(dao)了(le)(le),這么多年(nian)過去了(le)(le),這類(lei)技術基本早已(yi)成了(le)(le)標配,當然這次《賽車(che)(che)計劃》也不(bu)例外。游(you)戲(xi)中(zhong),不(bu)同(tong)車(che)(che)輛(liang)的(de)(de)車(che)(che)身(shen)材質/漆的(de)(de)光(guang)照和鏡面反射(she)效果都會有都一(yi)些微(wei)差,保持了(le)(le)美感的(de)(de)同(tong)時(shi)(shi)也還原(yuan)了(le)(le)物(wu)理特性(xing);賽車(che)(che)和賽道內物(wu)體(ti)的(de)(de)陰影質量很(hen)高,伴隨的(de)(de)動態效果也無可挑剔(ti);隨著賽車(che)(che)快速的(de)(de)移動,我們有時(shi)(shi)會遇到(dao)(dao)光(guang)線反復穿過遮擋樹枝的(de)(de)刺眼情景,或(huo)許會造成眼睛(jing)的(de)(de)不(bu)適,但真(zhen)實度爆(bao)表。
動態天氣(qi)系統和日夜時(shi)間模擬設置(zhi)(zhi)也是(shi)此(ci)前(qian)開(kai)發商重點宣傳的(de)一個(ge)游(you)戲(xi)特性,游(you)戲(xi)中有(you)雨(yu)(yu)(yu)(yu)天、沙塵天、陰天和晴天等多(duo)種(zhong)天氣(qi)設置(zhi)(zhi),雨(yu)(yu)(yu)(yu)天的(de)效(xiao)果則最為搶(qiang)眼,《賽車計劃(hua)》比(bi)起《駕(jia)駛俱樂部》有(you)更(geng)多(duo)的(de)雨(yu)(yu)(yu)(yu)點粒(li)子和更(geng)明顯的(de)濺(jian)射效(xiao)果,同時(shi)天氣(qi)對駕(jia)駛員的(de)視野(ye)也會(hui)造成(cheng)很大影響(xiang)。很多(duo)時(shi)候(hou)前(qian)面車濺(jian)起的(de)水(shui)花(hua)會(hui)讓你幾乎什(shen)么都看不(bu)見,相信不(bu)少開(kai)車的(de)朋友都有(you)過(guo)那種(zhong)暴雨(yu)(yu)(yu)(yu)天“零視野(ye)”的(de)體驗。默(mo)認(ren)設置(zhi)(zhi)下,游(you)戲(xi)內天氣(qi)變化的(de)頻(pin)率(lv)很高,有(you)時(shi)比(bi)賽開(kai)始的(de)時(shi)候(hou)還是(shi)大晴天,兩(liang)圈后就下起傾盆大雨(yu)(yu)(yu)(yu),再過(guo)會(hui)就雨(yu)(yu)(yu)(yu)后天晴了…當然(ran)這(zhe)個(ge)頻(pin)率(lv)是(shi)可以手動調節的(de),只是(shi)默(mo)認(ren)設置(zhi)(zhi)更(geng)偏向(xiang)于突出“天氣(qi)變化”的(de)效(xiao)果和存在感(gan)。
晝夜模(mo)擬(ni)系(xi)(xi)統和(he)天氣效果的(de)原理差不多,夜間(jian)開(kai)車和(he)白天有些(xie)不同(tong),環境(jing)和(he)燈光(guang)會(hui)營造出不同(tong)的(de)駕駛(shi)氛圍(wei),不得不說(shuo),《賽車計劃》中的(de)夜景也很迷人。此(ci)外,時(shi)間(jian)模(mo)擬(ni)系(xi)(xi)統在SOLO中也是可以手動(dong)調(diao)的(de),玩家可以設置(zhi)真(zhen)實時(shi)間(jian)、5倍(bei)速(su)時(shi)間(jian)等(deng)(deng)等(deng)(deng),想要(yao)真(zhen)實感還是炫(xuan)酷的(de)日(ri)夜交替,一切取決與你。
建模(mo)方(fang)面(mian),Ultra設置下每一輛(liang)車(che)(che)(che)的(de)(de)三角形大(da)概(gai)有200-300萬個(ge),完(wan)全能經(jing)得(de)住高分辨(bian)率的(de)(de)考(kao)驗。同時,車(che)(che)(che)損系(xi)(xi)統也(ye)是大(da)家評價一部競速游(you)戲真實與否的(de)(de)重要指(zhi)標,《賽車(che)(che)(che)計劃(hua)》這方(fang)面(mian)的(de)(de)“視覺(jue)效果”做的(de)(de)很不(bu)錯,受(shou)傷的(de)(de)車(che)(che)(che)輛(liang)有時看起來比新車(che)(che)(che)更帶感,而且(qie)玩家可以在(zai)設置菜單中選擇“車(che)(che)(che)損影響性(xing)能”,車(che)(che)(che)損系(xi)(xi)統就能完(wan)美(mei)地融入到駕駛體驗中了。不(bu)過這套車(che)(che)(che)損系(xi)(xi)統的(de)(de)物理特(te)性(xing)還是有些不(bu)夠(gou)真實,有時受(shou)巨大(da)沖擊時,賽車(che)(che)(che)變得(de)出(chu)乎意料的(de)(de)耐(nai)撞;但有時不(bu)經(jing)意的(de)(de)小碰撞,就會讓車(che)(che)(che)輛(liang)“表面(mian)的(de)(de)外(wai)(wai)殼”逐一脫(tuo)落,筆者也(ye)搞(gao)不(bu)懂制(zhi)作組這方(fang)面(mian)的(de)(de)設置,但就視覺(jue)效果來說,蜘蛛(zhu)網狀的(de)(de)玻璃破碎(sui)和外(wai)(wai)殼脫(tuo)落后(hou)露出(chu)的(de)(de)“內核”已經(jing)足夠(gou)有沖擊力了。
此外,賽道內的(de)場(chang)景(jing)細(xi)節和(he)場(chang)外風景(jing)也都(dou)有(you)板有(you)眼,雖然截圖效(xiao)果可能沒《駕駛(shi)俱樂部》那(nei)種美感(gan),但比(bi)起這款(kuan)2014年PS4獨占賽車(che)大(da)作,本作擁有(you)更好的(de)車(che)損系統和(he)物理(li)效(xiao)果,以及(ji)更好的(de)載入(ru)距離和(he)更高清的(de)貼圖。
最后不(bu)得不(bu)提一(yi)下《賽車計(ji)劃》支持12K分(fen)辨(bian)率,不(bu)知道(dao)有沒(mei)有國外大神能(neng)(neng)給我們(men)腦(nao)補一(yi)下12K的(de)場景和(he)畫面。不(bu)過目前(qian)游戲(xi)對(dui)AMD顯卡支持不(bu)夠,運行效率普(pu)遍(bian)偏低,雖然官方聲稱沒(mei)有拿老黃一(yi)分(fen)錢,但(dan)看到游戲(xi)里那一(yi)塊(kuai)塊(kuai)Nvidia的(de)廣(guang)告牌大家心中(zhong)基本就有數了,這里有一(yi)篇外媒DSOG的(de)《賽車計(ji)劃》PC性能(neng)(neng)測試(shi),值得一(yi)看!
車輛音(yin)效出色,語音(yin)缺失 – 8分(fen)
由于(yu)《賽(sai)車計劃》把自己定義為模擬競速(su)游戲(xi),所以我(wo)們(men)在游戲(xi)中跑圈(quan)時是聽(ting)不(bu)到任何歌曲和背景音樂的,唯一(yi)陪伴你(ni)的只有(you)賽(sai)車引擎的轟鳴聲,說(shuo)枯(ku)燥是肯定有(you)一(yi)點的,但對于(yu)真正喜歡賽(sai)車的人來說(shuo),這樣(yang)倒(dao)更合其意。
不(bu)過游戲中(zhong)沒有“車隊語(yu)音”就有些說不(bu)過去了,很多時(shi)候進站(zhan)提示(shi)、最快紀錄等實(shi)時(shi)信(xin)息(xi)在激(ji)烈(lie)的(de)比賽中(zhong)我們都(dou)沒時(shi)間去看,這(zhe)時(shi)就需要(yao)用語(yu)音的(de)形式把信(xin)息(xi)傳遞(di)給玩家。其(qi)實(shi)這(zhe)是一項很基本(ben)的(de)功能,這(zhe)也(ye)沒多少(shao)工作量,不(bu)知道Slightly Mad是怎么(me)想(xiang)的(de)。
好在本作在核心(xin)音(yin)效上(shang)的(de)表(biao)現十分(fen)(fen)到(dao)位,特別(bie)(bie)是在車輛音(yin)效的(de)多樣性和(he)準確性方面,確實(shi)沒(mei)少花功夫(fu)。不(bu)同(tong)賽車引擎(qing)的(de)特性,如(ru)NA、渦輪(lun)增壓(ya)和(he)機(ji)械增壓(ya),還有高低轉速、輪(lun)胎空轉、壓(ya)過(guo)路肩等效果(guo),到(dao)給的(de)特別(bie)(bie)準確。當很多車并駕齊(qi)驅時,整(zheng)個場(chang)景的(de)音(yin)效將十分(fen)(fen)壯觀,強烈的(de)引擎(qing)共(gong)鳴(ming)會引起周邊空氣的(de)共(gong)振(zhen),或(huo)許會造(zao)成(cheng)耳朵(duo)的(de)不(bu)適,這就是真實(shi)的(de)競速環境(jing)。
真實但缺(que)乏(fa)樂趣(qu) – 7.5分
本作的(de)游戲(xi)模式(shi)(shi)主(zhu)要(yao)分為4大(da)類:職業模式(shi)(shi)、SOLO模式(shi)(shi)、聯網對戰(zhan)模式(shi)(shi)和社區(qu)模式(shi)(shi)。其中(zhong)職業模式(shi)(shi)集中(zhong)了《賽(sai)(sai)(sai)(sai)車(che)(che)計劃》中(zhong)的(de)所有車(che)(che)型、賽(sai)(sai)(sai)(sai)道和玩法;而(er)在SOLO模式(shi)(shi)中(zhong),玩家(jia)可以自己設定賽(sai)(sai)(sai)(sai)車(che)(che)級別、賽(sai)(sai)(sai)(sai)道、規則(ze)和天氣(qi)等(deng)元素;線上(shang)聯網功能(neng)可以讓玩家(jia)互相競速比(bi)拼(pin),該模式(shi)(shi)以“房間戰(zhan)”的(de)形式(shi)(shi)呈現;最后的(de)社區(qu)模式(shi)(shi)則(ze)比(bi)較特(te)殊(shu)(shu),玩家(jia)需要(yao)用指定的(de)車(che)(che)輛在指定的(de)賽(sai)(sai)(sai)(sai)道上(shang)進行(xing)計時賽(sai)(sai)(sai)(sai),單(dan)圈成(cheng)績會被(bei)列入榜(bang)單(dan)中(zhong),記錄保持者會有特(te)殊(shu)(shu)的(de)獎勵(li)哦!
這(zhe)里我們就(jiu)主(zhu)要(yao)來解讀下分量最重(zhong)“職業模式”。職業一開始,我們可以(yi)從Tier 8至Tier 1之間選擇一個適合自己(ji)的級(ji)別(bie)(bie),其(qi)中包含了卡丁(ding)車、GT、方程(cheng)式FC/FB、PROTOTYPE和LMP等(deng)各(ge)項(xiang)賽事,T8-T1的差別(bie)(bie)主(zhu)要(yao)體現在車輛的級(ji)別(bie)(bie)(馬力)上,是逐漸(jian)遞增的。
進去(qu)之后(hou)你會(hui)發現賽(sai)(sai)程(cheng)(cheng)主(zhu)要是(shi)(shi)以月歷的形式表達的,和大(da)多(duo)數娛(yu)樂性為主(zhu)的賽(sai)(sai)車游戲(xi)不同(tong),本(ben)作中每項比(bi)賽(sai)(sai)大(da)致被分(fen)為訓練(lian)賽(sai)(sai)、預(yu)選賽(sai)(sai)和正賽(sai)(sai)(x2)這幾部分(fen)。我們(men)可以跳過(guo)訓練(lian)賽(sai)(sai),但(dan)如果(guo)要在正賽(sai)(sai)中取(qu)得一(yi)個(ge)好的出發名次,那就必須(xu)在預(yu)選賽(sai)(sai)上好好表現。這個(ge)模式還原了真(zhen)(zhen)實的比(bi)賽(sai)(sai)日程(cheng)(cheng)安(an)排,但(dan)真(zhen)(zhen)正給人的感覺確是(shi)(shi)特別“累”,過(guo)分(fen)的擬真(zhen)(zhen)使得游戲(xi)的樂趣(qu)打了折扣。一(yi)個(ge)賽(sai)(sai)事下來,我們(men)需要跑上10圈左右,也就是(shi)(shi)近20分(fen)鐘(如果(guo)你直接跳過(guo)某階段就另說),稍稍會(hui)覺得有些無聊和疲勞(lao)。
職業模式下(xia),大部分(fen)賽事的(de)車(che)輛都是統一的(de),性能(neng)上無差所(suo)以(yi)基本(ben)就(jiu)靠玩家的(de)技術(shu)(shu)。當然游戲也允許玩家對(dui)車(che)輛進行調教,注(zhu)意(yi)不是“改裝(zhuang)”,這(zhe)些參數(shu)的(de)微(wei)調得(de)有(you)一定知識(shi)的(de)人才玩得(de)轉。另外,本(ben)作比較強(qiang)調“進站換胎加油”這(zhe)個概念,基本(ben)大部分(fen)正(zheng)賽2中(zhong)都需要玩家完成這(zhe)一個指(zhi)標,合(he)理運用“進站戰術(shu)(shu)”將是玩家擊敗(bai)高難度對(dui)手的(de)法寶之(zhi)一。
說(shuo)到(dao)真(zhen)(zhen)實性(xing),我們還(huan)要從賽道(dao)和(he)車(che)輛(liang)說(shuo)起。顯(xian)然制作組(zu)在車(che)輛(liang)的外形(xing)和(he)賽道(dao)的還(huan)原度上花費了很(hen)多(duo)心血,基本每(mei)條(tiao)經典賽道(dao)都能與現(xian)實同步(bu),而(er)且車(che)輛(liang)的外形(xing)和(he)內飾也(ye)盡(jin)量與真(zhen)(zhen)車(che)保持一致。有視頻有真(zhen)(zhen)相:
駕駛的(de)(de)(de)(de)手感大(da)部分時(shi)候(hou)都很真(zhen)實(shi),賽道上任(ren)何細小(xiao)的(de)(de)(de)(de)顆粒(li)都會影(ying)響賽車(che)(che)(che)(che)的(de)(de)(de)(de)行(xing)駛,雨天時(shi)車(che)(che)(che)(che)輛的(de)(de)(de)(de)抓地力明顯(xian)受影(ying)響,大(da)扭力小(xiao)身(shen)軀的(de)(de)(de)(de)方程式(shi)賽車(che)(che)(che)(che)起步(bu)不能(neng)(neng)踩死油門,需(xu)要漸進式(shi)地加油門…這些(xie)細節制作(zuo)組都很好地實(shi)現(xian)(xian)了,但同時(shi)也免不了一(yi)些(xie)瑕疵,比如游(you)戲中(zhong)(zhong)前驅、后(hou)(hou)驅和四驅的(de)(de)(de)(de)特(te)性(xing)(xing)比較模糊,筆者用(yong)后(hou)(hou)驅車(che)(che)(che)(che)的(de)(de)(de)(de)開法駕駛小(xiao)鋼炮反而更順手流暢;還(huan)有(you)部分車(che)(che)(che)(che)輛的(de)(de)(de)(de)扭力和慣性(xing)(xing)明顯(xian)不符(fu)合現(xian)(xian)實(shi)情況,比如卡丁車(che)(che)(che)(che)。雖說本作(zuo)的(de)(de)(de)(de)賣點是(shi)模擬和真(zhen)實(shi),但賽車(che)(che)(che)(che)游(you)戲真(zhen)要做到(dao)和現(xian)(xian)實(shi)中(zhong)(zhong)完全一(yi)樣(yang),完全符(fu)合物理公式(shi),還(huan)是(shi)不可能(neng)(neng)的(de)(de)(de)(de),《賽車(che)(che)(che)(che)計(ji)劃》此番嘗試不能(neng)(neng)說是(shi)失敗,只是(shi)筆者有(you)些(xie)挑刺而已。
說完真實性(xing),我們(men)再來看看這(zhe)個(ge)(ge)賽車(che)游戲(xi)(xi)的(de)娛樂(le)性(xing)和(he)趣(qu)味(wei)性(xing)到底有(you)(you)(you)多(duo)少。直接給出答案:沒(mei)(mei)(mei)(mei)多(duo)少!筆者原本不(bu)(bu)想(xiang)(xiang)吐槽,但寫(xie)到這(zhe)里還(huan)是(shi)忍(ren)不(bu)(bu)住說一句:這(zhe)個(ge)(ge)游戲(xi)(xi)真無趣(qu)。對,本作(zuo)完全(quan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)倒帶、噴(pen)氮氣那樣(yang)的(de)花樣(yang)玩法,當然玩家并不(bu)(bu)指望這(zhe)些,我們(men)想(xiang)(xiang)要的(de)是(shi)循(xun)序(xu)漸(jian)進的(de)、類似于RPG的(de)體驗過(guo)程,從(cong)(cong)破(po)車(che)到豪(hao)車(che),從(cong)(cong)無改(gai)裝(zhuang)到三級改(gai)裝(zhuang),從(cong)(cong)銀行開戶到買的(de)起天(tian)價豪(hao)車(che),某種程度上來說這(zhe)是(shi)促使我們(men)繼(ji)續玩的(de)動力,但是(shi)《賽車(che)計劃(hua)》完全(quan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)。游戲(xi)(xi)一上來就(jiu)(jiu)可以讓你選擇任何(he)級別的(de)車(che),而你的(de)車(che)庫就(jiu)(jiu)是(shi)游戲(xi)(xi)的(de)車(che)輛資料庫,沒(mei)(mei)(mei)(mei)有(you)(you)(you)獎(jiang)金沒(mei)(mei)(mei)(mei)有(you)(you)(you)升級沒(mei)(mei)(mei)(mei)有(you)(you)(you)改(gai)裝(zhuang)件(jian),沒(mei)(mei)(mei)(mei)有(you)(you)(you)參與感沒(mei)(mei)(mei)(mei)有(you)(you)(you)成就(jiu)(jiu)感沒(mei)(mei)(mei)(mei)有(you)(you)(you)趣(qu)味(wei)性(xing),那我玩下去為(wei)了啥?呵呵,不(bu)(bu)為(wei)了啥,多(duo)開開才能提升技術嘛…(吐血)
專業(ye)的外設支持(chi) – 8分
其實(shi)評了這么多軟件上(shang)的體驗(yan),我們(men)卻(que)忽視了本作硬件支(zhi)持(chi)上(shang)的(最大)特色。《賽車計劃》不僅原(yuan)生(sheng)支(zhi)持(chi)市(shi)面上(shang)的所有(you)主流手柄和方向盤(pan),還支(zhi)持(chi)目前很火的VR設備。如果你有(you)Oculus Rift或(huo)索尼的VR頭盔就可以直接體驗(yan)虛擬現(xian)(xian)實(shi)版的競速體驗(yan),相信游戲整體的真實(shi)性將更上(shang)一層樓。(前提是你要有(you),現(xian)(xian)在這些(xie)VR設備還沒出消費者(zhe)版)
另外,游戲(xi)中動(dong)態模擬的天氣和晝(zhou)夜環境,真實(shi)的賽(sai)制安排和不算落(luo)伍的回放/拍照(zhao)系統,也(ye)算是本作的一(yi)些特色,但算不上亮點(dian)。
縱(zong)觀全文,“真(zhen)實”是筆者提到最多的(de)(de)(de)兩個字,確實,《賽車(che)計劃(hua)》的(de)(de)(de)風格(ge)更偏(pian)向于(yu)模擬而不是娛(yu)樂,這一點似乎(hu)和《神(shen)力科莎(sha)》比(bi)較像,但這兩者的(de)(de)(de)娛(yu)樂性真(zhen)的(de)(de)(de)遠(yuan)不如Forza、NFS和Grid系(xi)列,玩久了容易枯燥,沒耐心的(de)(de)(de)玩家會很快失(shi)去目標(biao)或(huo)動力。
但這并不(bu)代(dai)表它(ta)不(bu)是一(yi)部好作(zuo)品,本作(zuo)只是受眾(zhong)群(qun)體比較特(te)殊(shu),其真(zhen)正的(de)次(ci)世代(dai)畫面(mian),出色的(de)手感和天(tian)氣系統,以及(ji)全面(mian)的(de)外設支持,具備了上乘(cheng)競速(su)游戲一(yi)切(qie)的(de)該有(you)素質。如果(guo)想體驗真(zhen)實的(de)賽車競速(su),那么(me)就搬出你吃灰多年的(de)G27吧,《賽車計劃》絕對不(bu)會(hui)讓你失望;但如果(guo)你只是想閑暇之余飆個車找點樂子,那么(me)本作(zuo)可(ke)能(neng)會(hui)讓你感到(dao)有(you)些枯燥和挫(cuo)折感,還(huan)不(bu)如趁早轉(zhuan)投他家吧。
硬件 最低配置 推薦(jian)配置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯卡(ka): Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統 Windows 7 Windows 7
IGN 8.9
優點:
+極其(qi)豐富的自定義選項
+挑戰性與滿足感并重
+杰出的視覺表現
缺點:
-少量的bug
-賽車(che)種類上有小疏漏(lou)
評(ping)分:8.9非(fei)常好(hao)
有深度有難(nan)度但是總體對玩(wan)家比較(jiao)友好,《賽(sai)車計劃》就是真正(zheng)競速該有的樣子。
總評:
《賽車計劃》視覺表現(xian)棒(bang),聲(sheng)音表現(xian)贊,玩上去(qu)感覺更是沒的說。比賽過程(cheng)既(ji)需(xu)要有策略(lve)性也需(xu)要狠勁。天氣效果出色,內容非常豐富(fu)。這(zhe)就是真正(zheng)競速該有的樣子。
Playmoments 9.3/10
Gamereactor 9/10
Spaziogames 9/10
Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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