本游(you)戲(xi)(xi)正所謂“取(qu)之(zhi)于民,用之(zhi)于民”,游(you)戲(xi)(xi)中的程序代碼任何玩家都可(ke)以(yi)幫(bang)忙參與制作,以(yi)達到最佳(jia)游(you)戲(xi)(xi)性(xing)能、畫面表現等(deng)等(deng)。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之(zhi)無愧的次世代 – 9分
《賽(sai)(sai)車(che)計(ji)劃》一部是(shi)沒有任何劇情(qing)情(qing)節的、純粹的賽(sai)(sai)車(che)競速游戲(xi),我們就先從大(da)家最關(guan)注的“次世代”畫(hua)面開始說起。
剛進入游戲,桌面(mian)的(de)(de)UI設計就給了(le)我們不(bu)少好(hao)感(gan),《賽車計劃》的(de)(de)主界面(mian)有(you)些類似Win 8的(de)(de)Metro風格(ge)(ge),一(yi)(yi)格(ge)(ge)一(yi)(yi)格(ge)(ge)方塊上的(de)(de)懸停配(pei)色(se)十分大膽艷(yan)麗(li),菜單(dan)的(de)(de)顏值都(dou)這么高(gao),這不(bu)禁(jin)讓筆者對(dui)游戲的(de)(de)實際畫面(mian)又多了(le)一(yi)(yi)份期待。
確(que)實(shi),經過幾天的測試和(he)體驗(yan),本作對得起(qi)其“次世(shi)代”的名號,即便不(bu)能說它是畫面(mian)最(zui)好的賽車游戲(xi),但加(jia)上(shang)“之一”后相信就不(bu)會有任(ren)何(he)異議了(le)。《賽車計劃(hua)》圖像上(shang)最(zui)強的三個方面(mian)要屬光影投射(she)、動(dong)態日夜(ye)天氣和(he)車輛模型。
先來看游戲中的(de)(de)(de)光(guang)影和車(che)體反射的(de)(de)(de)效果(guo)(guo),當年(nian)筆者第一(yi)次(ci)玩PS3上的(de)(de)(de)GT5時,就被游戲中動(dong)態的(de)(de)(de)車(che)身反射效果(guo)(guo)震(zhen)撼到了(le)(le),這么多年(nian)過(guo)去了(le)(le),這類技術基本早已成了(le)(le)標配,當然這次(ci)《賽車(che)計劃》也(ye)不(bu)例外。游戲中,不(bu)同(tong)車(che)輛的(de)(de)(de)車(che)身材(cai)質/漆的(de)(de)(de)光(guang)照和鏡面(mian)反射效果(guo)(guo)都(dou)會有(you)(you)都(dou)一(yi)些微差,保持了(le)(le)美感的(de)(de)(de)同(tong)時也(ye)還原了(le)(le)物(wu)理特性;賽車(che)和賽道內物(wu)體的(de)(de)(de)陰影質量很(hen)高,伴隨(sui)(sui)的(de)(de)(de)動(dong)態效果(guo)(guo)也(ye)無可挑剔;隨(sui)(sui)著賽車(che)快(kuai)速(su)的(de)(de)(de)移(yi)動(dong),我(wo)們有(you)(you)時會遇(yu)到光(guang)線反復穿(chuan)過(guo)遮擋樹(shu)枝的(de)(de)(de)刺眼(yan)情景,或許會造成眼(yan)睛(jing)的(de)(de)(de)不(bu)適,但真實度爆表。
動態天(tian)(tian)(tian)氣系統(tong)和(he)日夜時(shi)(shi)間(jian)模擬設置(zhi)也(ye)是(shi)此(ci)前(qian)開(kai)發商重點宣傳(chuan)的(de)一個(ge)游戲特(te)性,游戲中有(you)雨(yu)(yu)天(tian)(tian)(tian)、沙塵天(tian)(tian)(tian)、陰天(tian)(tian)(tian)和(he)晴天(tian)(tian)(tian)等多種天(tian)(tian)(tian)氣設置(zhi),雨(yu)(yu)天(tian)(tian)(tian)的(de)效(xiao)果(guo)(guo)則最(zui)為搶眼(yan),《賽(sai)(sai)車(che)計劃》比(bi)起(qi)《駕駛俱樂部(bu)》有(you)更(geng)(geng)多的(de)雨(yu)(yu)點粒(li)子(zi)和(he)更(geng)(geng)明顯的(de)濺射(she)效(xiao)果(guo)(guo),同(tong)時(shi)(shi)天(tian)(tian)(tian)氣對(dui)駕駛員的(de)視野也(ye)會(hui)造成很大(da)影(ying)響。很多時(shi)(shi)候前(qian)面車(che)濺起(qi)的(de)水花會(hui)讓(rang)你幾乎什么都看不見,相信(xin)不少開(kai)車(che)的(de)朋(peng)友都有(you)過那種暴雨(yu)(yu)天(tian)(tian)(tian)“零視野”的(de)體驗(yan)。默認設置(zhi)下(xia)(xia),游戲內(nei)天(tian)(tian)(tian)氣變化的(de)頻率很高,有(you)時(shi)(shi)比(bi)賽(sai)(sai)開(kai)始(shi)的(de)時(shi)(shi)候還是(shi)大(da)晴天(tian)(tian)(tian),兩(liang)圈后就(jiu)下(xia)(xia)起(qi)傾盆(pen)大(da)雨(yu)(yu),再過會(hui)就(jiu)雨(yu)(yu)后天(tian)(tian)(tian)晴了…當然這個(ge)頻率是(shi)可以手動調節(jie)的(de),只是(shi)默認設置(zhi)更(geng)(geng)偏向(xiang)于突出“天(tian)(tian)(tian)氣變化”的(de)效(xiao)果(guo)(guo)和(he)存(cun)在感。
晝夜(ye)模擬系(xi)統和天(tian)氣效果的(de)原理差不(bu)(bu)(bu)多,夜(ye)間開車和白天(tian)有些(xie)不(bu)(bu)(bu)同(tong),環境和燈光會營造出不(bu)(bu)(bu)同(tong)的(de)駕(jia)駛氛圍(wei),不(bu)(bu)(bu)得不(bu)(bu)(bu)說,《賽(sai)車計(ji)劃(hua)》中(zhong)的(de)夜(ye)景也很(hen)迷人。此外,時(shi)間模擬系(xi)統在(zai)SOLO中(zhong)也是可以手動調的(de),玩(wan)家可以設置(zhi)真實時(shi)間、5倍速(su)時(shi)間等等,想要真實感還是炫酷的(de)日夜(ye)交(jiao)替,一切取(qu)決與(yu)你。
建模(mo)方(fang)面,Ultra設(she)置下每一輛車(che)(che)的(de)(de)三角(jiao)形大(da)概有(you)(you)200-300萬(wan)個,完全(quan)能(neng)(neng)經(jing)得住高分(fen)辨(bian)率的(de)(de)考驗。同(tong)時(shi),車(che)(che)損系(xi)統(tong)也是(shi)(shi)大(da)家(jia)評價一部競(jing)速游戲真(zhen)實與否的(de)(de)重(zhong)要指標,《賽(sai)車(che)(che)計劃》這方(fang)面的(de)(de)“視覺效果”做(zuo)的(de)(de)很不錯(cuo),受(shou)傷(shang)的(de)(de)車(che)(che)輛有(you)(you)時(shi)看起(qi)來比(bi)新(xin)車(che)(che)更帶感,而且玩家(jia)可(ke)以在設(she)置菜單中選擇“車(che)(che)損影(ying)響性(xing)能(neng)(neng)”,車(che)(che)損系(xi)統(tong)就(jiu)能(neng)(neng)完美地融入到駕駛(shi)體(ti)驗中了。不過這套車(che)(che)損系(xi)統(tong)的(de)(de)物(wu)理特性(xing)還是(shi)(shi)有(you)(you)些不夠真(zhen)實,有(you)(you)時(shi)受(shou)巨大(da)沖擊(ji)時(shi),賽(sai)車(che)(che)變(bian)得出乎意料的(de)(de)耐撞(zhuang);但有(you)(you)時(shi)不經(jing)意的(de)(de)小碰撞(zhuang),就(jiu)會讓車(che)(che)輛“表面的(de)(de)外殼”逐一脫(tuo)落,筆者也搞不懂制(zhi)作組這方(fang)面的(de)(de)設(she)置,但就(jiu)視覺效果來說,蜘蛛網狀的(de)(de)玻璃破碎和外殼脫(tuo)落后(hou)露出的(de)(de)“內(nei)核”已(yi)經(jing)足夠有(you)(you)沖擊(ji)力了。
此外,賽道(dao)內的(de)(de)場景細節(jie)和場外風景也都有(you)板有(you)眼,雖然(ran)截圖效(xiao)果可能沒(mei)《駕(jia)駛俱樂部》那種美(mei)感,但(dan)比起(qi)這(zhe)款(kuan)2014年(nian)PS4獨占(zhan)賽車(che)(che)大(da)作,本(ben)作擁有(you)更(geng)(geng)好(hao)的(de)(de)車(che)(che)損系(xi)統和物理效(xiao)果,以及更(geng)(geng)好(hao)的(de)(de)載(zai)入距離和更(geng)(geng)高清的(de)(de)貼圖。
最后不(bu)(bu)(bu)得不(bu)(bu)(bu)提一下《賽車(che)計劃(hua)》支持12K分辨(bian)率(lv),不(bu)(bu)(bu)知道有沒有國(guo)外(wai)(wai)大神能給(gei)我們腦補一下12K的(de)場景和畫(hua)面。不(bu)(bu)(bu)過目(mu)前游戲(xi)對AMD顯(xian)卡支持不(bu)(bu)(bu)夠(gou),運(yun)行效率(lv)普遍偏低(di),雖(sui)然官方(fang)聲稱(cheng)沒有拿老黃一分錢,但看(kan)(kan)到游戲(xi)里(li)(li)那一塊塊Nvidia的(de)廣告牌大家心(xin)中基(ji)本(ben)就有數了,這里(li)(li)有一篇外(wai)(wai)媒DSOG的(de)《賽車(che)計劃(hua)》PC性能測(ce)試,值得一看(kan)(kan)!
車輛音效出色,語音缺失 – 8分
由于《賽(sai)車計劃(hua)》把自己定義為模擬競速(su)游戲,所以我(wo)們在游戲中(zhong)跑(pao)圈時(shi)是聽不到任何歌曲和背景音樂(le)的,唯一陪(pei)伴你的只有賽(sai)車引擎的轟鳴聲(sheng),說枯(ku)燥(zao)是肯(ken)定有一點的,但(dan)對于真正喜歡賽(sai)車的人來(lai)說,這樣倒更合(he)其意。
不過(guo)游戲中沒有“車隊語音”就有些說(shuo)不過(guo)去(qu)了,很多時候進(jin)站提(ti)示、最快紀(ji)錄等(deng)實(shi)時信息(xi)(xi)在激烈(lie)的(de)(de)(de)比(bi)賽中我們都沒時間去(qu)看,這(zhe)時就需(xu)要用語音的(de)(de)(de)形式(shi)把(ba)信息(xi)(xi)傳(chuan)遞給(gei)玩家。其(qi)實(shi)這(zhe)是(shi)一項很基(ji)本的(de)(de)(de)功能,這(zhe)也沒多少工作量,不知(zhi)道(dao)Slightly Mad是(shi)怎(zen)么(me)想(xiang)的(de)(de)(de)。
好(hao)在本作在核心(xin)音(yin)效(xiao)上的表現十(shi)分(fen)到(dao)位,特(te)別(bie)是在車輛(liang)音(yin)效(xiao)的多樣性和準確(que)性方面(mian),確(que)實(shi)沒少花功夫(fu)。不(bu)同賽車引擎的特(te)性,如(ru)NA、渦(wo)輪增壓(ya)和機械增壓(ya),還(huan)有高低轉(zhuan)速、輪胎空(kong)轉(zhuan)、壓(ya)過路肩(jian)等效(xiao)果,到(dao)給(gei)的特(te)別(bie)準確(que)。當很多車并駕齊驅(qu)時,整個場景的音(yin)效(xiao)將十(shi)分(fen)壯觀,強烈的引擎共鳴會引起(qi)周邊空(kong)氣的共振,或許會造成耳朵的不(bu)適,這就是真實(shi)的競速環境(jing)。
真實但缺乏(fa)樂趣 – 7.5分
本作的(de)(de)游戲模(mo)(mo)式(shi)主要分(fen)為4大(da)類(lei):職業(ye)模(mo)(mo)式(shi)、SOLO模(mo)(mo)式(shi)、聯網對戰(zhan)模(mo)(mo)式(shi)和社區模(mo)(mo)式(shi)。其中職業(ye)模(mo)(mo)式(shi)集中了(le)《賽車(che)(che)計(ji)劃》中的(de)(de)所有(you)車(che)(che)型(xing)、賽道(dao)(dao)(dao)和玩法(fa);而在(zai)SOLO模(mo)(mo)式(shi)中,玩家可以(yi)自己設定賽車(che)(che)級(ji)別、賽道(dao)(dao)(dao)、規則和天氣等元素;線(xian)上(shang)聯網功能(neng)可以(yi)讓(rang)玩家互相(xiang)競速比拼,該模(mo)(mo)式(shi)以(yi)“房間(jian)戰(zhan)”的(de)(de)形式(shi)呈現(xian);最后(hou)的(de)(de)社區模(mo)(mo)式(shi)則比較特殊,玩家需要用指定的(de)(de)車(che)(che)輛在(zai)指定的(de)(de)賽道(dao)(dao)(dao)上(shang)進行計(ji)時賽,單(dan)圈成績會被列(lie)入榜單(dan)中,記錄保(bao)持者會有(you)特殊的(de)(de)獎(jiang)勵(li)哦(e)!
這里我(wo)們就(jiu)主要(yao)來(lai)解讀下分量最重(zhong)“職業模式”。職業一(yi)開始,我(wo)們可以從Tier 8至Tier 1之間選擇一(yi)個適合自己的級(ji)別,其中包含了卡丁車、GT、方程(cheng)式FC/FB、PROTOTYPE和LMP等(deng)各(ge)項賽事,T8-T1的差(cha)別主要(yao)體現在(zai)車輛的級(ji)別(馬力)上,是逐漸遞增的。
進去之(zhi)后你會(hui)發現(xian)(xian)賽(sai)程(cheng)主要是以月歷(li)的(de)形(xing)式(shi)表達的(de),和大多數娛樂性為主的(de)賽(sai)車游(you)戲(xi)不(bu)同(tong),本作中(zhong)每項比賽(sai)大致被分為訓練賽(sai)、預選(xuan)賽(sai)和正(zheng)賽(sai)(x2)這(zhe)幾部分。我們(men)可以跳過訓練賽(sai),但如(ru)果(guo)要在正(zheng)賽(sai)中(zhong)取得(de)一個好的(de)出(chu)發名次,那就必須在預選(xuan)賽(sai)上好好表現(xian)(xian)。這(zhe)個模式(shi)還原了真實的(de)比賽(sai)日程(cheng)安排(pai),但真正(zheng)給人的(de)感覺確是特別“累”,過分的(de)擬真使得(de)游(you)戲(xi)的(de)樂趣打了折扣。一個賽(sai)事下來,我們(men)需要跑上10圈左右,也就是近(jin)20分鐘(如(ru)果(guo)你直接(jie)跳過某階段就另說),稍稍會(hui)覺得(de)有些(xie)無(wu)聊(liao)和疲勞。
職業(ye)模式(shi)下,大(da)部分賽事的(de)(de)(de)(de)車輛都是統(tong)一的(de)(de)(de)(de),性能上(shang)無差所以基本(ben)(ben)就靠玩家(jia)的(de)(de)(de)(de)技術。當然游(you)戲也允許玩家(jia)對車輛進(jin)行調(diao)教,注意不(bu)是“改(gai)裝”,這(zhe)些參數的(de)(de)(de)(de)微調(diao)得(de)有(you)一定知識的(de)(de)(de)(de)人(ren)才(cai)玩得(de)轉。另外(wai),本(ben)(ben)作比較強(qiang)調(diao)“進(jin)站換胎加油”這(zhe)個(ge)概(gai)念,基本(ben)(ben)大(da)部分正賽2中都需要玩家(jia)完(wan)成這(zhe)一個(ge)指標,合理運用“進(jin)站戰術”將是玩家(jia)擊敗高(gao)難度對手的(de)(de)(de)(de)法(fa)寶(bao)之(zhi)一。
說到真(zhen)實性,我們還要從賽(sai)道(dao)和車(che)輛說起(qi)。顯然制(zhi)作組在車(che)輛的外(wai)形和賽(sai)道(dao)的還原度(du)上花費(fei)了很多心血(xue),基(ji)本(ben)每(mei)條(tiao)經典賽(sai)道(dao)都能與(yu)(yu)現實同步,而且車(che)輛的外(wai)形和內飾也(ye)盡(jin)量與(yu)(yu)真(zhen)車(che)保(bao)持一(yi)致。有視頻有真(zhen)相:
駕(jia)駛的(de)(de)(de)手感大(da)部分時候都很真實,賽道上任何細小(xiao)的(de)(de)(de)顆粒都會影響(xiang)賽車(che)的(de)(de)(de)行駛,雨(yu)天時車(che)輛(liang)的(de)(de)(de)抓地力明顯(xian)受影響(xiang),大(da)扭力小(xiao)身(shen)軀的(de)(de)(de)方(fang)程式(shi)賽車(che)起步不(bu)能(neng)踩死油門(men),需要(yao)漸(jian)進式(shi)地加油門(men)…這些細節制作組都很好地實現了,但同時也免不(bu)了一些瑕疵,比如(ru)游(you)戲中(zhong)前驅、后驅和四驅的(de)(de)(de)特性(xing)比較模糊,筆者用后驅車(che)的(de)(de)(de)開法(fa)駕(jia)駛小(xiao)鋼炮反而更順(shun)手流(liu)暢(chang);還有(you)部分車(che)輛(liang)的(de)(de)(de)扭力和慣性(xing)明顯(xian)不(bu)符(fu)合現實情(qing)況(kuang),比如(ru)卡丁車(che)。雖(sui)說本作的(de)(de)(de)賣點是模擬(ni)和真實,但賽車(che)游(you)戲真要(yao)做到和現實中(zhong)完全一樣,完全符(fu)合物理(li)公(gong)式(shi),還是不(bu)可能(neng)的(de)(de)(de),《賽車(che)計(ji)劃》此番嘗(chang)試不(bu)能(neng)說是失敗,只是筆者有(you)些挑刺而已。
說(shuo)完(wan)(wan)真(zhen)實(shi)性,我們(men)(men)再來看(kan)看(kan)這個(ge)賽車(che)(che)(che)游(you)戲(xi)的(de)(de)娛(yu)樂性和(he)趣味性到(dao)(dao)底有(you)(you)(you)(you)多(duo)(duo)少。直接給出答案:沒(mei)多(duo)(duo)少!筆者(zhe)原本(ben)(ben)不(bu)(bu)想吐槽,但(dan)寫到(dao)(dao)這里(li)還是忍不(bu)(bu)住說(shuo)一句(ju):這個(ge)游(you)戲(xi)真(zhen)無(wu)趣。對,本(ben)(ben)作完(wan)(wan)全(quan)沒(mei)有(you)(you)(you)(you)倒帶、噴(pen)氮氣那樣的(de)(de)花樣玩(wan)法,當(dang)然玩(wan)家并不(bu)(bu)指望這些,我們(men)(men)想要的(de)(de)是循序漸(jian)進的(de)(de)、類似(si)于RPG的(de)(de)體驗(yan)過程(cheng)(cheng),從破車(che)(che)(che)到(dao)(dao)豪車(che)(che)(che),從無(wu)改裝(zhuang)到(dao)(dao)三級改裝(zhuang),從銀行開(kai)戶到(dao)(dao)買(mai)的(de)(de)起天(tian)價豪車(che)(che)(che),某種程(cheng)(cheng)度(du)上來說(shuo)這是促使我們(men)(men)繼(ji)續玩(wan)的(de)(de)動力,但(dan)是《賽車(che)(che)(che)計劃》完(wan)(wan)全(quan)沒(mei)有(you)(you)(you)(you)。游(you)戲(xi)一上來就可(ke)以讓你(ni)選擇任何級別的(de)(de)車(che)(che)(che),而你(ni)的(de)(de)車(che)(che)(che)庫(ku)就是游(you)戲(xi)的(de)(de)車(che)(che)(che)輛(liang)資料庫(ku),沒(mei)有(you)(you)(you)(you)獎(jiang)金(jin)沒(mei)有(you)(you)(you)(you)升級沒(mei)有(you)(you)(you)(you)改裝(zhuang)件(jian),沒(mei)有(you)(you)(you)(you)參與感沒(mei)有(you)(you)(you)(you)成就感沒(mei)有(you)(you)(you)(you)趣味性,那我玩(wan)下去(qu)為了啥?呵(he)呵(he),不(bu)(bu)為了啥,多(duo)(duo)開(kai)開(kai)才能提升技術嘛…(吐血)
專業的外(wai)設支持(chi) – 8分
其(qi)實(shi)(shi)評(ping)了(le)這么多軟件上(shang)的(de)(de)(de)體(ti)驗,我們(men)卻忽視了(le)本作硬件支持(chi)(chi)上(shang)的(de)(de)(de)(最大)特(te)色。《賽(sai)車計(ji)劃》不僅原生支持(chi)(chi)市(shi)面上(shang)的(de)(de)(de)所(suo)有主(zhu)流手(shou)柄和方向盤,還支持(chi)(chi)目前很火的(de)(de)(de)VR設備。如果(guo)你有Oculus Rift或索(suo)尼的(de)(de)(de)VR頭盔就可以直接體(ti)驗虛(xu)擬(ni)現實(shi)(shi)版的(de)(de)(de)競速體(ti)驗,相信游戲整(zheng)體(ti)的(de)(de)(de)真(zhen)實(shi)(shi)性將更上(shang)一層樓(lou)。(前提是你要有,現在這些VR設備還沒出消(xiao)費者版)
另外,游戲中動態模擬的(de)(de)(de)天氣(qi)和(he)晝夜環境,真實的(de)(de)(de)賽制安排(pai)和(he)不(bu)算(suan)落伍(wu)的(de)(de)(de)回放/拍照系統,也算(suan)是本作(zuo)的(de)(de)(de)一些特(te)色,但(dan)算(suan)不(bu)上亮點。
縱(zong)觀全(quan)文,“真實(shi)”是(shi)筆者提到最多的(de)(de)(de)兩個字,確(que)實(shi),《賽車計(ji)劃(hua)》的(de)(de)(de)風格更(geng)偏向(xiang)于(yu)模(mo)擬而不(bu)(bu)是(shi)娛樂,這(zhe)一點似乎和(he)《神(shen)力科莎》比較像,但這(zhe)兩者的(de)(de)(de)娛樂性真的(de)(de)(de)遠不(bu)(bu)如Forza、NFS和(he)Grid系列,玩久了容易(yi)枯燥,沒耐心的(de)(de)(de)玩家會很(hen)快失去目標(biao)或(huo)動力。
但這并不代(dai)(dai)表它不是一(yi)部好作品(pin),本(ben)作只是受眾群體比較特殊(shu),其真正的(de)次世代(dai)(dai)畫面,出(chu)色的(de)手感和(he)天氣系統(tong),以及全面的(de)外設支持,具備了上乘競(jing)速游戲(xi)一(yi)切的(de)該有素質(zhi)。如(ru)果想體驗(yan)真實的(de)賽(sai)車競(jing)速,那(nei)么就搬(ban)出(chu)你(ni)吃灰多(duo)年的(de)G27吧(ba),《賽(sai)車計劃》絕(jue)對不會讓你(ni)失望;但如(ru)果你(ni)只是想閑暇之余飆個車找點樂子,那(nei)么本(ben)作可能會讓你(ni)感到(dao)有些枯燥和(he)挫折感,還不如(ru)趁(chen)早(zao)轉投他家吧(ba)。
硬件 最低(di)配置 推薦配置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯(xian)卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統 Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自定義選項
+挑戰(zhan)性(xing)與(yu)滿足感并重(zhong)
+杰(jie)出的視覺表現
缺點:
-少量的bug
-賽車種類上有小疏漏(lou)
評(ping)分(fen):8.9非常好
有(you)深度有(you)難度但是總(zong)體(ti)對玩家比較友(you)好,《賽車計劃》就是真(zhen)正競速該有(you)的樣子。
總評:
《賽車計(ji)劃》視覺(jue)表現棒(bang),聲音表現贊(zan),玩上去(qu)感覺(jue)更是沒(mei)的說。比賽過(guo)程既需(xu)要有(you)策略性也需(xu)要狠勁(jing)。天氣(qi)效果(guo)出(chu)色(se),內容非(fei)常豐富(fu)。這就(jiu)是真正競速該有(you)的樣子(zi)。
Playmoments 9.3/10
Gamereactor 9/10
Spaziogames 9/10
Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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